Leaderboard Deutsch Beschreibung
Viele übersetzte Beispielsätze mit "leaderboard" – Deutsch-Englisch Wörterbuch und Suchmaschine für Millionen von Deutsch-Übersetzungen. Lernen Sie die Übersetzung für 'leaderboard' in LEOs Englisch ⇔ Deutsch Wörterbuch. Mit Flexionstabellen der verschiedenen Fälle und Zeiten ✓ Aussprache. Englisch-Deutsch-Übersetzungen für leaderboard im Online-Wörterbuch expertisepunt.be (Deutschwörterbuch). Übersetzung im Kontext von „leaderboard“ in Englisch-Deutsch von Reverso Context: leaderboard points. Übersetzung im Kontext von „the leaderboard“ in Englisch-Deutsch von Reverso Context: They will also qualify for the final 8 tournaments according to the.
Leaderboard Definition: The leaderboard is a board that shows the names and Deutsch: Rangliste; Italienisch: tabellone segnapunti; Japanisch: リーダー. Englisch-Deutsch-Übersetzungen für leaderboard im Online-Wörterbuch expertisepunt.be (Deutschwörterbuch). Übersetzung im Kontext von „leaderboard“ in Englisch-Deutsch von Reverso Context: leaderboard points. Rickie Fowler. Kevin Kisner. There I Spanien Regierung Vor 500 Jahren work on various modernization programs for the tank. Also Match des Monats? Not comparable to anything. When shooting you from a tank The Russian naming system for variants is incosistent and confusing. Tony Finau. Although, I did almost get knocked out by a recoilless rifle in one of our feints on the south Pop Star Spiele edge of Fallujah. Wichtigste Übersetzungen. Englisch, Deutsch. leaderboard, leader board nnoun: Refers to person, place, thing, quality, etc. (scoreboard), Bestenliste NfNomen. Übersetzung Englisch-Deutsch für leaderboard golf im PONS Online-Wörterbuch alongside world ranking leaderboards, this second PSP outing of the classic. Leaderboard Definition: The leaderboard is a board that shows the names and Deutsch: Rangliste; Italienisch: tabellone segnapunti; Japanisch: リーダー. CrossFit® German Throwdown. Online Qualifikation. Datum: Januar bis Januar Registrierung beginnt am. GamiPress – LearnDash Group Leaderboard. Von GamiPress. Dieses Plugin wurde noch nicht auf Deutsch übersetzt. Hilf mit, es zu übersetzen!
Tommy Fleetwood. Patrick Cantlay. Kevin Na. Graeme McDowell. Kevin Streelman. Henrik Stenson. Sergio Garcia. Nick Taylor.
Sungjae Im. Mackenzie Hughes. Jason Kokrak. Sung Kang. Rory McIlroy. Patrick Reed. Lucas Herbert. Tyler Duncan. Matthew Wolff. Jon Rahm. Joaquin Niemann.
Max Homa. Keegan Bradley. Marc Leishman. Michael Thompson. Gary Woodland. Matt Wallace. Cameron Smith.
Jazz Janewattananond. Matthew Fitzpatrick. Dustin Johnson. Webb Simpson. Byeong-Hun An. Ryan Palmer.
Abraham Ancer. Scottie Scheffler. Rickie Fowler. Brendon Todd. Erik van Rooyen. Collin Morikawa. Hideki Matsuyama. Joel Dahmen. Christiaan Bezuidenhout.
Kevin Kisner. Matt Kuchar. Bubba Watson. Billy Horschel. Cameron Champ. Bryson DeChambeau. Andrew Landry.
Corey Conners. Jordan Spieth. Tommy Fleetwood. Patrick Cantlay. Kevin Na. Graeme McDowell. Kevin Streelman.
Henrik Stenson. Sergio Garcia. Nick Taylor. Sungjae Im. Some updates, additions and fixes may not be listed in the provided notes.
War Thunder is constantly improving and specific fixes may be implemented without the client being updated. A big thanks to the player Stuhlfleisch who went to Freiburg's German military-archive and got really rare documents related to the Maus.
Hopefully something like this: Or announcement of proper map, not that urban junk! Or fix in economy! Ok, Gaijin. New sound really sucks.
When shooting you from a tank Are you going to destroy GRB? Match des Monats! Deutsche br 6. Was in dem match noch krank war, war der matchmaker Leider 1x indirekt geteamkillt worden, der zweite tot war auch komisch As we said in a Q and A recently, one was actually planned for the last major update but didn't quite make it.
So its expected in the next one. So yes, the chances are very high indeed for a new T version. That feeling when you can actually say yes in the rumor topic to something for once rather than deny.
I feel like Gaijin is inadvertently killing this game. More of an observation from someone who's spent far too much time, and arguably money on this game.
With the release of Starfighters, we've got a few cool new toys to grind and suffer the stock grind with. That's normal, we're used to that. However something about this update is different.
F, cool plane. One of the jets I hoped to see in game some day, purely for its historical significance in many airforces around the world.
However, we're now seeing compression hit such a, well, compressed state that we're watching Air RB become unplayable for two BR brackets.
The entire bracket where most premium jets are is now rendered almost entirely useless by the presence of these new jets.
They are essentially untouchable, capable of twice the speed of their competition and can dictate the flow of a game single handedly. If that isn't the most obvious example of how bad compression is now, I don't know what is.
It's not just the 8. Because of this, people want to grind their FA's at lower BR's where they won't see these planes.
So they take out their FD's and make the 6. Have fun flying those Me A1's guys. So I try to play some top tier Brits to grind my Challenger 2 2F.
So that's fun, no top tier tanks for me for a while. I get a few base kills, 50 AI ground unit kills and a few player kills by pure luck, only get 7k RP for 40 minutes work.
The next game I spawn into has been in progress for a while, I take off and literally 10 seconds after spawning I'm dead.
There's a Ka camping our helipad a few km outside of AAA range just spawn camping. I switch helipads, the same thing happens again.
So heli EC is out of the question too. I go to play some naval, sometimes that can be fun. Hmmm, well that wasless than ideal. I tried playing 4.
So that's out of the window too. So I've tried almost every game mode there is. Air RB is no longer fun to grind anything in, because of the imbalance between BR's and compression being the worst its ever been.
I can't enjoy naval because of the HE rework and the overpowered state of US warships which are absolutely just farming kills for days at the moment, with a pronounced spam of USS Helena premiums just to compound the issue.
Nothing feels entertaining in this game anymore, unless I play low tiers which in itself has balancing problems, with HEATFS that used to reside up at 7.
Compressions hitting lower and lower BR's with each update. I used to be able to spend absolutely countless hours playing this game and have fun.
There were issues but they were manangable. However of late I really worry for this titles future. Player retention is still an issue. Events are becoming increasingly aggressively monetised.
Each update brings further compression and power creep at ever escalating levels, yet we see no sign from Gaijin that they are looking at expanding the BR system to higher levels to allow vehicles to breath and actually be useful.
There has been no development of Heli EC since it came to be, with balancing issues galore. Naval is still a half baked game mode, with atrocious map design and arguably the worst economy system in the game.
Developments to air RB are welcome, however there is still an abject lack of diversity especially at top tier where interceptor aircraft are worthless owed to them having nothing to intercept.
They aren't really capable of going toe to toe with dedicated fighters, and become dead content as a result expect to see very few F's after a few weeks when the hype dies down.
I'm running out of ways to enjoy myself and defend any of Gaijins behaviour. Frankly, at the moment they're either running out of ideas and just making a mess of things, or they're deliberately milking the game for everything it's worth, for well knowing what it will do for the titles longevity.
God I want this game to be successful, there are elements to it which are just insanely good and there's nothing else out there like it. With Gaijins primary development focus most likely being Enlisted now, I can't help but feel things are only going to get worse.
I'm curious what the wider community thinks, over to you. Ich, als Neuling in Strahlenjäger-Schlachten konnte doch sehr hohe Effektivität aufbringen.
Das ganze in der Glück gehört auch mal dazu. Und das in einer Runde, in der ich Lowtier war. Oh yup, there we go. Got em. Thats my Dov Blog bingo card already got one stamp.
I was wondering how many seconds it would be after mentioning T before "BuT MaH t" since the great era of Mirage spam came to a close.
Lower T BR to 5. With Panther D being now at 5. Contrary to what Gaijin believe T are not equal, much less better tanks than Panther.
Looking at the chassis T is still same vehicle as T , with same HP and entirely same armor profile, but is now 7 tons heavier. Which means it's slower, with worse mobility.
And that at 5. Even turret traverse is the same, the only things that actually changed are turret and thus turret armor , gun and ammo. Other trees, for example, don't have same vehicle with such a slight upgrade entire 2.
The only cons Panther D has are turret traverse and reverse speed. On the other hand, Ts have cons vs Panther: - much weaker UFP Panther can one-shot a T through it's entire center of mass UFP while T can not even pen Panther's UFP - worse acceleration - worse gun depression -5 vs -8 - is worse at angling - worse ammo and pen Panther D's shell has mm of pen vs mm for T - somehow PzGr39's 29g of TNT has better postpen than BRK's g of TNT - goes back to the HE-filler nerf a few years back - shot into the turret is insta-kill for T, but Panther survives it - strange Panther turret modeling that allows it to bounce many perfectly placed shots into mantlet and cheeks - except for reverse speed T has worse mobility than Panther - T lacks Panther's neutral steering - D-5T has only 4 crew which makes it worse operationally and easier to kill than Panther - Panther is much better sniper There is no way that D-5T should be at same BR as Panther D and as such it needs to be lower.
And since T is vastly inferior to Panther A, it should be lowered to 5. Mal wieder etwas 6. Gegen 6. Der Gegner hatte glück das ich nur 30 Granaten dabei gehabt habe.
Please quit wasting time on it and focus on fixing Naval or Helo EC instead. World War mode is wasted potential.
I always imagined a mode where historically accurate battles in historically accurate locations could be carried out.
Instead of the air RB slugfest where 2 sides made up of random factions fight in a team deathmatch, you could have a bomber escort mission over Germany, or a huge tank battle on the eastern front.
Not necessarily reenactments of specific battles, but rather battle types that actually would have taken place, with realistic location, teams, and objective.
It would be continuously operating with a variety of options, rather than only turning on like twice a year and spending the rest just dead.
Instead it just became the new way Gaijin does prize tournaments that I and most others never really cared for.
What I imagined world war mode being actually ended up being closer to what Enduring Confrontation became.
Unfortunately, Gaijin has mostly neglected enduring confrontation outside of simulator battles, which I enjoy but am not always in the mood for.
Roland 3 missile — from 4. Aviation characteristics, damage model, and weapon improvements: He H — turret aiming angles has been specified.
Explosions now sound brighter and shorter. Mixer channels have been optimized for reducing resource consumption in DSP processing.
The sampling rate of audio assets is scaled to the sampling rate of the game audio stream of 48 KHz. This is done to save CPU resources, to avoid unnecessary oversampling procedures.
Leopard 2k to 9. Armor is useless, gets one shotted all the time, is frickin huge, has no thermals, and its dart and heat rounds got nerfed.
If the TAM-1 gets to be an 8. Even the frickin BMP-2 missile can slice right through. Its a 9. Yes I totaly agree. That whizzzzzz is so annoying. Except this is a video game.
Not the real world reflecting all the political situations and geographical differences. There is no need for the massive over complications of any of that.
We just have Germany. Case closed from this point on. Back on topic. Ganz netter lose. Leider durch einen spielfehler gestorben Suggestions Passed to the Developers - July Pilots, tankers and captains!
We're happy to present to you the list of suggestions that have been passed to the developers for consideration in the month of July.
As usual, we would like to thank everyone for actively contributing to the game's development by submitting their feedback and sharing their ideas with others, here on the official forums!
Interested in submitting your own feedback? Then click HERE to head over to the main suggestion section to get started! People dont want the repair to keep going up so the only alternative its its BR is raised which should stop that or even make its repair lower in time.
Physical gun barrel without collision damage. What is the situation now : gun barrels of ground vehicles do not have a physical existence.
So they go through buildings and other vehicles. What is the problem : it leads to completely unrealistic situations, such as - a vehicle with a long barrel being able to turn around its turret in a narrow street or being close to a wall - very close combat situations where a vehicle with a long barrel is able to shoot another vehicle next to it in reality its gun would be blocked by the other's vehicle turret.
What is my suggestion : Give the gun barrel a physical model, at least in RB and SB, to prevent the gun barrel to go through obstacles.
But do it in a way so that when the gun barrel collides with an obstacle no damage occurs to the gun. Comment : the suggestion of a full physical model as been rejected by the devs because colliding the gun with walls and other vehicles would damage it, and this would make gameplay uneasy.
This is why I suggest that colliding the gun will not damage it. Thus we'll have a solution where both realism and gameplay are preserved. Not gonna complain overall for the new sounds.
However, while it's great to hear near shells and bullets whizz by next to you, when someone drops an arty on you, all you hear is schrapnel flying by.
It's louder than the explosion itself. It just sounds like someone dropped wet fireworks on you. Also, after a few more battles with the tanks, you get hit, what do you hear?
Non penetration? The teammate next to you fire back? You get killed? Why even if your tank get destroyed you hear this whizz?
Why does it needs to whizz all the time? When you're in an intense close combat you just hear this constantly and OMG this becomes annoying These sound changes are good for the flyby stuff, but the gunshot and explosion sounds are kinda bad.
The sounds until that update below sounded so awesome with alot of bass and everything. Would it be possible to revert the gunshots and explosions to before 1.
Heute wars noch besser als gestern! In dem match wurde ich durch den Boden abgeschossen xD. The Comet is a hidden gem to the British Tree.
I don't know where you read such nonsense but APDS ammunition were already available for both pounder and 77 mm HV in late No, it already struggles to penetrate the Panther glacis and the Ferdinand at close range.
Not forgetting that the APDS only do very little damage, requiring multiple hits to defeat the enemy tank, which, for its part, has many occasions to send you an one-shot-kill APHE.
Don't compare apples and pears, the Tiger I mantlet has a complex shape with variable thicknesses which affect the chances of penetration. And in 6.
It already exists it is called A30 Avenger which deserves its 4. I'm bored so I wanted to make this helpful post I want to give a brief overview for each MiG model so that the people who are interested will understand the key differences between each model, how they would fit for the game's current standards and which ones aren't compatible yet.
The Russian naming system for variants is incosistent and confusing. This is since there is a chance we'll see the MiG soon or sometime in the future, since it's fitting for the game, we haven't seen a Russian top jet since 1.
The variants are ordered from least to the most powerful mostly , and by date of introduction. Some important notes: 1.
There's a similar one on Russian missiles which may help you with deciding the effectiveness of each model. An interesting fact is that its name MiG was meant to be assigned for a different jet had it entered production, called the Ye Anyway, the main purpose of the new fighter was interception and to make use of the R missile they were developing at the time, which was a stopgap for the new and modern R However, since the doctrine of the time was "supersonic interception didn't need a gun" much like the F-4 , the cannon was absent, but the first production and pre-production that is model had it.
On the 11th of that month and year, test pilot Mosolov suffered an injury following an accident that the plane was lost in.
Almost immediately after they ceased their work on the Ye-8, work continued on a frontline fighter and interceptor based on the original MiG prototype.
Two years later saw the introduction of the first pre-production model, the MiGS. Then, it was modified to carry radar and weaponry; this was the next MiG It was armed with a 23mm GShL with rounds, and had provisions for 2 x R-3S air-to-air missiles.
First flown in , two years before the first production MiG MiGS, and more accurately it was a pre-production model was introduced. Interestingly, the airbrake was located on the top of the fuselage, as opposed to being in the engine section of the tail on the production models.
This was a short-lived project, since STOL was not efficient enough, and the other MiG in the works was more capable. Not comparable to anything.
Its first flight was on the 28th of May, , and its production commenced the next year.